A low water resource will cause your citizens to become irradiated, and so on. If you don’t keep your NPCs fed, they will lose health and productivity. If you don’t power your vault enough, rooms will shut down. Unlike many games though, Fallout Shelter actually forces you to keep up with your resources. Other than a few nuances like the ability to place male and female NPCs in a living space and potentially create children or ship off inhabitants to scour the wasteland off-screen, that’s it. It’s a lot like SimTower, or its mobile successor, Tiny Tower. As time passes, said NPCs will work and earn you resources, which can be gained by tapping on the location - simple stuff that I’m sure you’ve seen before. As you play the game, more citizens will line up outside of your vault, ready to suit up and get placed into a new room. The gist is that you’ll basically need to build your first vault from scratch, with a power source, a water treatment plant, and a cafeteria to serve food as a baseline.
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